This book investigates the global histories of video game sound from the perspective of technology. Technology and video game sound are inextricably intertwined, whether through the creation of the actual sounds, their sonic enactment through the games and consoles, or through their reception and performance outside of the games themselves.
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Technology and game sound have been the focus of several studies, but those studies have generally maintained a Euro-American and Japanese bias. This volume seeks to begin broadening our perspective by opening up the conversation to and with game sound scholars, practitioners, and specialists from around the world.
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*Global histories of video game music technology / edited by Karen M. Cook, William Gibbons, and Fanny Rebillard Turnhout : Brepols, 2025 XV, 313 p. ; 27 cm